Terrain and World+Distant Trees 2/12/18 +POI Editor accessible in main menu +Terrain Editor accessible in main menu 3/20/18 +Navezgane terrain vastly improved 3/20/18 +New Height maps for interesting cliffs, ridges, and better variety 4/14/18 +Random maps will be pregenerated to load as fast as and play as optimized as Navezgane 4/27/18 +New tree model for forest biome 5/21/18 +Underwater decorations 6/24/18 +Random Generated Worlds are now 8000x8000 meters 7/24/18 +Random Maps assigned a "county" name for multiplayer server games in order to hide the actual seed name.7/24/18.Stealth System+New Stealth related display bar with as of yet unknown functions.Quest System+Cool new group quests +Dynamically spawns a boss to guard quest objective +Dialogue system that is fully moddable 3/5/18 +Trader initiated quests 3/5/18 +Quests and quest POIs will work in Random worlds as well as Navezgane +Party quests will provide xp sharing when party members stay close to each other 7/24/18.Higher thirst means slower recovery of stamina and health 4/14/18 Eating restores max 4/14/18 +Thirst represented by recovery rate. Integrated Survival System+Changes to how health, stamina, fullness, and hydration will work +Hunger represented by reduction in stamina max.+Strength Attribute affects inventory size 7/24/18 +Must do activities in a category to improve the category and unlock perks in that category 7/24/18 +Not enough skill points to buy everything. +Character attributes added to better create classes and differentiate play styles. Progression Overhaul+Improving old skill system with a more robust and optimized framework, also designed to work with items and buffs.
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